Mod

NameRDPLAN Engine Oil
Version1.1.2.0
AuthorRDPLAN
FilenameFS25_RDPLAN_EngineOil.zip
Size0.02 MB
ActiveYes
MapNo
Description RDPLAN Engine Oil Vehicles with an engine oil tank (MOTOROIL) now depend on it, just like in real life: - Oil usage grows with ENGINE TEMPERATURE, not with RPM: normal up to 50 °C, about 2.5x at 70 °C, about 4.4x at 85 °C and 6x at 95 °C. It also follows the game's fuel usage setting. - Below 15 %: the engine loses power progressively (down to 50 %) and takes visible damage (faster when hot), whether working or not. - At 0 %: sudden damage and the engine seizes a few seconds later. - The engine will not start with less than 10 % oil. - Warm-up: the vehicle cannot move until the engine reaches 50 °C. Idle warm-up is assisted. - With the engine off it cools down to the map's outside temperature (the base game never cools it). - Refill through the vehicle's own oil fill node, or through the DEF/fuel point if it has none. - Own oil gauge: level (2 decimals), percentage and engine temperature with colours (blue = cold). "Move oil gauge" (default: Left Ctrl + O) turns on move mode; drag it by clicking on it. - Console command: rdplanOilInfo (level, temperature, usage per hour, power, damage and fill node). Setup (in each vehicle XML): - At the end of each fillUnitConfiguration: - In each consumerConfiguration: Requires FS25_CrudeOilProduction (MOTOROIL). Recommended in multiplayer: FS25_RDPLAN_VehicleSync (engine temperature for players). Changelog Version 1.1.0.0: - Warm-up: no driving below 50 °C (also slows down AI workers), with warning and assisted idle warm-up. - Cooling with the engine off down to the outside temperature. - Usage curve recalibrated to the real temperature range (50-95 °C). - Low oil from 15 %: real power loss and visible damage. - Gauge: 2 decimals, temperature colours, drag by clicking on it. - New console command rdplanOilInfo. Version 1.0.0.0: - First release.