Mod

NomFarm Identity (SV Latinos)
Version0.3.1.2
AuteurSV Latinos Farming (Sperf)
Nom du fichierFS25_SVL_FarmIdentity.zip
Taille0,30 Mo
ActifOui
CarteNon
DescriptionFarm Identity raises the multiplayer farm limit from 8 to 30 and gives every farm its own identity. Current version (stage 3 - beta): - Up to 30 farms in multiplayer. - 33 farm logos, one different default logo per farm. - Any colour per farm: press Right Shift + F to open the game's colour picker for your farm. Admin console: svlFarmColor <#RRGGBB | reset>, svlFarmColorList. - Logo per farm: press Right Shift + K to switch to the next logo. Logos always take the farm colour. Admin console: svlFarmLogo , svlFarmLogoList. - Only the server admin can change colour or logo; the server checks it, saves it with the savegame and sends it to every player. Coming next: - Stage 4: server-validated sync (only the server admin can change a farm). Do not use together with FS25_moreFarms or FS25_farmIconColor: this mod replaces both. Credits: farm-limit approach based on "More Farms" by MechNoxer. Logo icons: see the credits file. Changelog 0.3.1.2 - Only the server admin can change a farm's colour or logo (farm managers can no longer do it). The server still validates every change. Changelog 0.3.1.1 - Removed: forcing the mouse cursor when opening the colour picker (the cursor stayed visible during gameplay). Changelog 0.3.1.0 - Fixed: logos, the player arrow and other farm markers did not take the custom farm colour (only farmlands did). The game picks colour and icon by the farm's colour slot, not its id; every farm now uses its own slot (slot = farm id) and the custom colour is written into it. Changelog 0.3.0.1 - Diagnostic console command svlPickerDebug (colour picker first-open mouse issue). Changelog 0.3.0.0 - Stage 3: logo per farm (Right Shift + K for the next logo, or svlFarmLogo in the console). - Logos are tinted with the farm colour everywhere the game shows the farm icon, and follow colour changes live. - Logo choices are server-validated, saved with the colours in svlFarmIdentity.xml and synced to every player. - The colour picker now shows the mouse cursor before opening (attempt to fix the first-open mouse issue). Changelog 0.2.0.1 - Fixed: the first time the colour picker opened it only reacted to the keyboard, not the mouse. Changelog 0.2.0.0 - Stage 2: free colour per farm (Right Shift + F, or svlFarmColor in the console). - Colours are server-validated (server admin or farm manager), saved in svlFarmIdentity.xml in the savegame folder and synced to every player; joining players receive them once. - The game reads the farm colour through Farm:getColor(), so farmlands on the map use it natively. Changelog 0.1.0.1 - New mod icon. Changelog 0.1.0.0 - First version. Farm limit raised to 30. - Fixed (from More Farms): farm ids are now sent with 6 bits instead of 5; INVALID_FARM_ID (32) did not fit in 5 bits and arrived as 0 (spectator) when a player switched farm. - Fixed (from More Farms): creating a 31st farm crashed the script; it is now refused cleanly with a log message. - New logo atlas with 33 logos (white silhouettes, ready to be coloured per farm).